﻿using Oya.Framework;
using Oya.Framework.GdiGaming;

namespace Oya.UI.Process.GameUI
{
    partial class GameMainUC
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.gameEngine1 = new GameEngine(this.components);
            this.renderCanvas1 = new RenderCanvas();
            this.SuspendLayout();
            // 
            // gameEngine1
            // 
            this.gameEngine1.Canvas = this.renderCanvas1;
            this.gameEngine1.ContainerControl = this;
            this.gameEngine1.CurrentSceneName = "";
            this.gameEngine1.TargetFrameRate = 30F;
            // 
            // renderCanvas1
            // 
            this.renderCanvas1.BackColor = System.Drawing.Color.CornflowerBlue;
            this.renderCanvas1.Location = new System.Drawing.Point(0, 0);
            this.renderCanvas1.Name = "renderCanvas1";
            this.renderCanvas1.Size = new System.Drawing.Size(640, 480);
            this.renderCanvas1.TabIndex = 0;
            // 
            // GameMainUC
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.renderCanvas1);
            this.Name = "GameMainUC";
            this.Size = new System.Drawing.Size(722, 569);
            this.ResumeLayout(false);

        }

        #endregion

        private GameEngine gameEngine1;
        private RenderCanvas renderCanvas1;
    }
}
